Post by TrolleX on Jun 14, 2015 7:55:55 GMT
(NOTE): These are some small DM maps , i suggest all of then in only one topic , to evade spamming the board.
Your In Game Name : Trollex
Mission Name : DM arena
Mission Type : DM
Location : Contruction Place
Time : 23:00 BECAUSE THIS BUILDING IS DARK , and you cannot see it in the daylight.
Team Names : N/A
Skin ID : 49
Weapns ID : 24/34 (deagle/sniper)
Spawn Points :
1873.33630 -1316.71704 24.49219
1891.58167 -1314.00745 29.49769
1879.05945 -1322.97827 49.50156
1872.93213 -1320.30737 44.58235
1875.03503 -1316.23865 34.49219
1878.52551 -1324.47986 39.49219
1889.96765 -1311.02478 19.49219
Screenshots Of Your Map :
Map File:
CreateObject(5644,1881.8000000,-1315.9000000,55.9000000,0.0000000,0.0000000,0.0000000); //object(laebuildsit01a) (1)
CreateObject(5644,1881.8000000,-1315.9000000,80.9000000,0.0000000,0.0000000,0.0000000); //object(laebuildsit01a) (3)
CreateObject(5463,1881.7000000,-1315.5000000,69.9000000,0.0000000,180.0000000,0.0000000); //object(laebuildsit01) (2)
CreateObject(8572,1879.5000000,-1313.0000000,46.3000000,358.0980000,341.9900000,0.7500000); //object(vgssstairs02_lvs) (1)
CreateObject(1215,1877.9000000,-1314.9000000,49.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,1877.9000000,-1314.9000000,43.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,1877.9000000,-1314.9000000,38.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
CreateObject(1215,1877.9000000,-1314.9000000,33.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
CreateObject(1215,1877.9004000,-1314.9004000,33.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
CreateObject(1215,1877.9000000,-1314.9000000,28.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
CreateObject(1215,1877.9000000,-1314.9000000,23.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
CreateObject(1215,1877.9000000,-1314.9000000,19.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
CreateObject(3095,1882.5000000,-1316.1000000,17.9000000,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (1)
CreateObject(5644,1881.8000000,-1315.9000000,6.3000000,0.0000000,0.0000000,0.0000000); //object(laebuildsit01a) (7)
CreateObject(3095,1882.5000000,-1316.1000000,59.5000000,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (3)
CreateObject(1215,1886.4000000,-1315.3000000,49.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11)
CreateObject(8572,1879.5000000,-1313.0000000,41.4000000,358.0940000,341.9880000,0.7470000); //object(vgssstairs02_lvs) (3)
CreateObject(8572,1879.5000000,-1313.0000000,36.3000000,358.0940000,341.9880000,0.7470000); //object(vgssstairs02_lvs) (4)
CreateObject(8572,1879.5000000,-1313.0000000,31.4000000,358.0940000,341.9880000,0.7470000); //object(vgssstairs02_lvs) (5)
CreateObject(8572,1879.5000000,-1313.0000000,26.3000000,358.0940000,341.9880000,0.7470000); //object(vgssstairs02_lvs) (6)
CreateObject(8572,1879.5000000,-1313.0000000,21.4000000,358.0940000,341.9880000,0.7470000); //object(vgssstairs02_lvs) (7)
CreateObject(3796,1879.5000000,-1322.8000000,48.4000000,0.0000000,0.0000000,0.0000000); //object(acbox1_sfs) (1)
CreateObject(931,1874.0000000,-1311.5000000,49.5000000,0.0000000,0.0000000,94.0000000); //object(rack3) (1)
CreateObject(1685,1884.5000000,-1308.2000000,49.2000000,0.0000000,0.0000000,0.0000000); //object(blockpallet) (1)
CreateObject(1685,1884.5000000,-1308.2000000,51.2000000,0.0000000,0.0000000,0.0000000); //object(blockpallet) (2)
CreateObject(1685,1882.8000000,-1308.2000000,51.2000000,0.0000000,0.0000000,0.0000000); //object(blockpallet) (3)
CreateObject(1685,1881.1000000,-1308.2000000,51.2000000,0.0000000,0.0000000,0.0000000); //object(blockpallet) (5)
CreateObject(1685,1881.1000000,-1308.2000000,49.2000000,0.0000000,0.0000000,0.0000000); //object(blockpallet) (6)
CreateObject(1685,1884.5000000,-1308.2000000,50.2000000,0.0000000,0.0000000,0.0000000); //object(blockpallet) (10)
CreateObject(1685,1881.1000000,-1308.2000000,50.2000000,0.0000000,0.0000000,0.0000000); //object(blockpallet) (12)
CreateObject(2669,1873.2000000,-1320.2000000,44.8000000,0.0000000,0.0000000,0.0000000); //object(cj_chris_crate) (1)
CreateObject(3633,1887.6000000,-1315.7000000,44.0000000,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las) (1)
CreateObject(3633,1887.4000000,-1313.2000000,44.0000000,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las) (2)
CreateObject(3633,1887.9000000,-1318.7000000,44.0000000,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las) (3)
CreateObject(3761,1882.0000000,-1309.2000000,45.5000000,0.0000000,0.0000000,268.0000000); //object(industshelves) (1)
CreateObject(3761,1880.1000000,-1322.9000000,40.6000000,0.0000000,0.0000000,255.9950000); //object(industshelves) (3)
CreateObject(5269,1873.8000000,-1320.4000000,18.6000000,0.0000000,0.0000000,0.0000000); //object(las2dkwar05) (1)
CreateObject(5269,1874.9000000,-1320.4000000,17.5000000,0.0000000,0.0000000,0.0000000); //object(las2dkwar05) (3)
CreateObject(5269,1875.7000000,-1320.4000000,17.1000000,0.0000000,0.0000000,0.0000000); //object(las2dkwar05) (5)
CreateObject(9126,1882.5000000,-1327.9000000,77.7000000,0.0000000,0.0000000,0.0000000); //object(cmtneon01) (1)
CreateObject(9126,1882.5000000,-1327.9000000,62.8000000,0.0000000,0.0000000,0.0000000); //object(cmtneon01) (2)
CreateObject(9126,1882.5000000,-1327.9000000,47.0000000,0.0000000,0.0000000,0.0000000); //object(cmtneon01) (3)
CreateObject(9126,1882.5000000,-1327.9000000,30.6000000,0.0000000,0.0000000,0.0000000); //object(cmtneon01) (4)
CreateObject(3437,1880.4000000,-1332.0000000,76.7000000,0.0000000,24.0000000,0.0000000); //object(ballypllr01_lvs) (1)
CreateObject(3437,1883.9000000,-1331.6000000,76.7000000,0.0000000,346.0000000,0.0000000); //object(ballypllr01_lvs) (2)
CreateObject(3437,1879.0000000,-1330.9000000,62.7000000,0.0000000,0.0000000,0.0000000); //object(ballypllr01_lvs) (3)
CreateObject(3437,1882.2000000,-1329.4000000,60.7000000,0.0000000,52.0000000,0.0000000); //object(ballypllr01_lvs) (4)
CreateObject(3437,1882.5000000,-1330.9000000,65.2000000,0.0000000,310.0000000,0.0000000); //object(ballypllr01_lvs) (6)
CreateObject(3437,1879.0000000,-1330.4000000,47.3000000,0.0000000,0.0000000,0.0000000); //object(ballypllr01_lvs) (7)
CreateObject(3437,1881.0000000,-1330.2000000,47.4000000,0.0000000,342.0000000,0.0000000); //object(ballypllr01_lvs) (8)
CreateObject(3437,1883.5000000,-1330.1000000,47.4000000,0.0000000,11.9990000,0.0000000); //object(ballypllr01_lvs) (9)
CreateObject(3437,1885.2000000,-1330.2000000,47.4000000,0.0000000,354.0000000,0.0000000); //object(ballypllr01_lvs) (10)
CreateObject(3437,1878.1000000,-1329.3000000,33.0000000,0.0000000,0.0000000,0.0000000); //object(ballypllr01_lvs) (13)
CreateObject(3437,1887.0000000,-1330.6000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(ballypllr01_lvs) (14)
CreateObject(3437,1882.5000000,-1329.8000000,37.3000000,0.0000000,90.0000000,0.0000000); //object(ballypllr01_lvs) (16)
CreateObject(3437,1882.5000000,-1329.8000000,30.3000000,0.0000000,90.0000000,0.0000000); //object(ballypllr01_lvs) (17)
CreateObject(3437,1882.5000000,-1329.8000000,28.3000000,0.0000000,90.0000000,0.0000000); //object(ballypllr01_lvs) (18)
CreateObject(3437,1882.5000000,-1329.8000000,22.3000000,0.0000000,90.0000000,0.0000000); //object(ballypllr01_lvs) (19)
CreateObject(3437,1882.5000000,-1329.8000000,20.8000000,0.0000000,90.0000000,0.0000000); //object(ballypllr01_lvs) (20)
CreateObject(8483,1899.6000000,-1305.7000000,18.4000000,0.0000000,0.0000000,218.0000000); //object(pirateland02_lvs) (1)
CreateObject(1695,1885.0000000,-1321.5000000,24.0000000,0.0000000,0.0000000,0.0000000); //object(roofstuff14) (1)
CreateObject(1695,1877.8000000,-1321.8000000,24.0000000,0.0000000,0.0000000,0.0000000); //object(roofstuff14) (2)
CreateObject(1346,1889.2000000,-1316.6000000,24.0000000,88.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk2) (1)
CreateObject(3853,1885.3000000,-1312.8000000,18.0000000,0.0000000,0.0000000,82.0000000); //object(***_lamppost) (1)
-----------------------------------------------------------------------------------------------------------------------------------------
Your In Game Name : Trollex
Mission Name : DM arena 2
Mission Type : DM
Location : LV Stadium
Team Names : N/A
Skin ID : 252
Weapns ID : 24/31/34 (deagle/m4/sniper)
Spawn Points :
1347.66675 2136.11865 26.65536
1310.86597 2110.64331 11.99092
1363.64209 2123.59741 11.01563
1410.34607 2106.61304 12.01563
1410.60852 2175.12427 12.01563
1330.55762 2211.34717 12.01563
1319.50134 2217.70190 23.47818
Screenshots Of Your Map :
Map File:
CreateObject(10828,1401.6000000,2100.5000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(drydock1_sfse) (1)
CreateObject(10828,1401.6000000,2100.5000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(drydock1_sfse) (2)
CreateObject(10828,1366.9000000,2100.5000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(drydock1_sfse) (3)
CreateObject(10828,1366.9000000,2100.5000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(drydock1_sfse) (4)
CreateObject(10828,1332.7000000,2100.5000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(drydock1_sfse) (5)
CreateObject(10828,1332.7000000,2100.5000000,12.1000000,0.0000000,0.0000000,0.0000000); //object(drydock1_sfse) (6)
CreateObject(10828,1296.9000000,2123.2000000,12.1000000,0.0000000,0.0000000,270.0000000); //object(drydock1_sfse) (7)
CreateObject(10828,1296.9000000,2157.3999000,12.1000000,0.0000000,0.0000000,270.0000000); //object(drydock1_sfse) (9)
CreateObject(10828,1296.9000000,2191.5000000,12.1000000,0.0000000,0.0000000,270.0000000); //object(drydock1_sfse) (10)
CreateObject(10828,1297.0000000,2204.8999000,27.0000000,0.0000000,0.0000000,270.0000000); //object(drydock1_sfse) (11)
CreateObject(10828,1297.1000000,2186.2000000,27.0000000,0.0000000,0.0000000,270.0000000); //object(drydock1_sfse) (15)
CreateObject(10828,1297.2000000,2151.0000000,27.0000000,0.0000000,0.0000000,270.0000000); //object(drydock1_sfse) (16)
CreateObject(10828,1297.3000000,2123.1001000,27.0000000,0.0000000,0.0000000,270.0000000); //object(drydock1_sfse) (17)
CreateObject(10828,1309.5000000,2102.5000000,12.1000000,0.0000000,0.0000000,342.0000000); //object(drydock1_sfse) (19)
CreateObject(10828,1309.5000000,2102.5000000,26.5000000,0.0000000,0.0000000,341.9990000); //object(drydock1_sfse) (20)
CreateObject(10828,1340.2000000,2220.7000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(drydock1_sfse) (22)
CreateObject(10828,1313.7000000,2220.6001000,26.0000000,0.0000000,0.0000000,0.0000000); //object(drydock1_sfse) (23)
CreateObject(3269,1356.8000000,2128.2000000,9.0000000,0.0000000,0.0000000,0.0000000); //object(bonyrd_block1_) (1)
CreateObject(13590,1326.7000000,2095.7000000,11.0000000,0.0000000,0.0000000,52.0000000); //object(kickbus04) (1)
CreateObject(16302,1325.1000000,2152.2000000,15.4000000,0.0000000,0.0000000,0.0000000); //object(des_gravelpile04) (1)
CreateObject(16302,1376.8000000,2145.8000000,15.4000000,0.0000000,0.0000000,62.0000000); //object(des_gravelpile04) (2)
CreateObject(17565,1332.4000000,2191.7000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(rustybrij01_lae2) (1)
CreateObject(17565,1332.4000000,2173.1001000,12.5000000,0.0000000,0.0000000,0.0000000); //object(rustybrij01_lae2) (3)
CreateObject(16080,1346.0000000,2244.0000000,-36.0000000,0.0000000,14.0000000,80.0000000); //object(des_bigquaryconv01) (1)
CreateObject(3095,1348.0000000,2136.6001000,25.1000000,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (1)
CreateObject(970,1350.5000000,2141.0000000,26.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
CreateObject(970,1344.7000000,2141.0000000,26.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (2)
CreateObject(3095,1347.0000000,2136.6001000,25.1000000,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (3)
CreateObject(970,1352.4000000,2138.8999000,26.2000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (4)
CreateObject(970,1352.4000000,2134.8000000,26.2000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (7)
CreateObject(970,1352.4000000,2134.2000000,26.2000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (10)
CreateObject(970,1342.5000000,2134.2000000,26.2000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (11)
CreateObject(970,1342.5000000,2138.3000000,26.2000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (13)
CreateObject(970,1342.5000000,2138.8999000,26.2000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (14)
CreateObject(970,1344.6000000,2141.0000000,26.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (16)
CreateObject(970,1344.6000000,2132.1001000,26.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (17)
CreateObject(970,1348.7000000,2132.1001000,26.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (18)
CreateObject(970,1350.3000000,2132.1001000,26.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (20)
CreateObject(3498,1345.1000000,2135.2000000,21.0000000,0.0000000,0.0000000,0.0000000); //object(wdpillar01_lvs) (1)
CreateObject(3498,1345.1000000,2135.2000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(wdpillar01_lvs) (2)
CreateObject(3498,1350.6000000,2133.8000000,21.0000000,0.0000000,0.0000000,0.0000000); //object(wdpillar01_lvs) (4)
CreateObject(3498,1350.6000000,2133.8000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(wdpillar01_lvs) (5)
CreateObject(3498,1350.8000000,2139.3000000,21.0000000,0.0000000,0.0000000,0.0000000); //object(wdpillar01_lvs) (7)
CreateObject(3498,1350.8000000,2139.3000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(wdpillar01_lvs) (8)
CreateObject(2903,1373.3000000,2154.7000000,50.1000000,0.0000000,0.0000000,0.0000000); //object(kmb_parachute) (1)
CreateObject(2903,1357.5000000,2170.3999000,50.1000000,0.0000000,0.0000000,0.0000000); //object(kmb_parachute) (2)
CreateObject(2903,1357.8000000,2133.3000000,42.1000000,0.0000000,0.0000000,0.0000000); //object(kmb_parachute) (3)
CreateObject(2903,1357.7000000,2144.3999000,57.1000000,0.0000000,0.0000000,0.0000000); //object(kmb_parachute) (4)
CreateObject(2903,1339.9000000,2143.3000000,32.1000000,0.0000000,0.0000000,0.0000000); //object(kmb_parachute) (5)
CreateObject(7909,1385.5000000,2101.3999000,22.2000000,0.0000000,0.0000000,0.0000000); //object(vgwestbillbrd10) (4)
CreateObject(7909,1385.5000000,2101.4004000,22.2000000,0.0000000,0.0000000,180.0000000); //object(vgwestbillbrd10) (5)
CreateObject(8044,1388.5000000,2167.6001000,13.6000000,0.0000000,0.0000000,194.0000000); //object(aptcanopy_lvs) (1)
CreateObject(3471,1351.2000000,2136.8000000,26.9000000,0.0000000,0.0000000,0.0000000); //object(vgschinalion1) (1)
CreateObject(3471,1344.2000000,2136.8000000,26.9000000,0.0000000,0.0000000,178.0000000); //object(vgschinalion1) (2)
-----------------------------------------------------------------------------------------------------------------------------------------
Your In Game Name : Trollex
Mission Name : DM arena 3
Mission Type : DM
Location : Angel Pine ( The Moon )
Time : 23:00 The Place should be dark , for more realistic.
Weather : 5 This helps in making the place more darker at night.
Team Names : N/A
Skin ID : 162
Weapns ID : 31/27/33 (M4 /CombatShotgun(spaz)/ Country Sniper )
Spawn Points :
-2170.00903 -1932.44971 746.18781
-2157.95044 -1919.37549 750.25403
-2222.91577 -1928.70386 747.06036
-2157.66699 -2038.36462 759.46045
-2113.50488 -2037.97278 762.67090
-2108.99609 -1921.24512 761.66772
Screenshots Of Your Map :
Map File:
CreateObject(18310,-2109.2000000,-1519.2000000,498.8999900,0.0000000,0.0000000,0.0000000); //object(cs_landbit_21) (1)
CreateObject(18317,-2171.1001000,-1962.6000000,721.5000000,344.9880000,20.7390000,5.6010000); //object(cs_landbit_28) (1)
CreateObject(18317,-2101.7000000,-2091.1001000,721.5000000,344.9870000,20.7370000,321.5980000); //object(cs_landbit_28) (3)
CreateObject(900,-2109.7000000,-2073.7000000,747.0999800,0.0000000,0.0000000,0.0000000); //object(searock04) (1)
CreateObject(900,-2105.0000000,-2076.7000000,746.0999800,0.0000000,0.0000000,0.0000000); //object(searock04) (2)
CreateObject(900,-2105.0000000,-2076.7000000,742.5999800,0.0000000,0.0000000,0.0000000); //object(searock04) (3)
CreateObject(13607,-2168.7000000,-1944.4000000,747.9000200,4.0000000,0.0000000,0.0000000); //object(ringwalls) (1)
CreateObject(13607,-2168.7000000,-1944.4000000,745.4000200,3.9990000,0.0000000,0.0000000); //object(ringwalls) (3)
CreateObject(13607,-2168.7000000,-1944.4000000,743.4000200,3.9990000,0.0000000,0.0000000); //object(ringwalls) (4)
CreateObject(9958,-2170.5000000,-1948.3000000,737.9000200,72.0000000,180.0000000,180.0000000); //object(submarr_sfe) (1)
CreateObject(16778,-2206.1001000,-1987.6000000,741.7000100,0.0000000,356.0000000,0.0000000); //object(des_ufosign) (1)
CreateObject(16778,-2201.8000000,-1963.0000000,745.7000100,0.0000000,347.9950000,0.0000000); //object(des_ufosign) (2)
CreateObject(16778,-2207.6001000,-1946.1000000,745.7000100,0.0000000,341.9920000,0.0000000); //object(des_ufosign) (3)
CreateObject(16778,-2157.1001000,-1919.4000000,742.2999900,0.0000000,353.9880000,0.0000000); //object(des_ufosign) (4)
CreateObject(2780,-2176.2000000,-1938.0000000,743.2999900,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (1)
CreateObject(2780,-2166.6001000,-1937.2000000,743.2999900,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (2)
CreateObject(2780,-2163.6001000,-1946.8000000,743.2999900,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (3)
CreateObject(2780,-2175.3999000,-1947.5000000,743.2999900,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (4)
CreateObject(354,-2162.2000000,-1941.9000000,744.4000200,0.0000000,0.0000000,0.0000000); //object(1)
CreateObject(354,-2173.3999000,-1937.5000000,744.4000200,0.0000000,0.0000000,76.0000000); //object(2)
CreateObject(354,-2166.3999000,-1950.8000000,744.4000200,0.0000000,0.0000000,75.9980000); //object(3)
CreateObject(354,-2175.8000000,-1946.8000000,744.4000200,0.0000000,0.0000000,75.9980000); //object(4)
CreateObject(354,-2169.3999000,-1945.5000000,751.9000200,0.0000000,0.0000000,75.9980000); //object(5)
CreateObject(354,-2169.3000000,-1948.6000000,764.4000200,0.0000000,0.0000000,75.9980000); //object(6)
CreateObject(3472,-2170.8999000,-1956.3000000,778.0000000,0.0000000,8.0000000,312.0000000); //object(circuslampost03) (1)
CreateObject(3385,-2167.0000000,-1937.4000000,744.9000200,4.0000000,0.0000000,0.0000000); //object(a51_light1_) (1)
CreateObject(16112,-2221.8999000,-2040.8000000,737.7999900,0.0000000,0.0000000,310.0780000); //object(des_rockfl1_) (2)
CreateObject(16112,-2225.8000000,-2060.1001000,728.7999900,18.0000000,0.0000000,310.0780000); //object(des_rockfl1_) (4)
CreateObject(16112,-2236.2000000,-2056.1001000,720.7999900,17.9960000,0.0000000,310.0780000); //object(des_rockfl1_) (5)
CreateObject(16112,-2230.5000000,-2042.4000000,733.7999900,17.9960000,0.0000000,310.0780000); //object(des_rockfl1_) (6)
CreateObject(16112,-2157.1001000,-1987.6000000,730.2999900,0.0000000,0.0000000,18.0780000); //object(des_rockfl1_) (14)
CreateObject(16112,-2170.3000000,-1990.8000000,731.0000000,0.0000000,0.0000000,4.0780000); //object(des_rockfl1_) (7)
CreateObject(16112,-2179.7000000,-1994.1000000,731.7000100,358.0000000,0.0000000,284.0760000); //object(des_rockfl1_) (9)
CreateObject(17121,-2204.3000000,-2091.3000000,764.2000100,0.0000000,0.0000000,94.0000000); //object(cuntwland54b) (1)
CreateObject(17121,-2058.1001000,-2124.3000000,764.2000100,0.0000000,0.0000000,153.9990000); //object(cuntwland54b) (2)
CreateObject(17121,-1939.3000000,-2054.5000000,764.2000100,0.0000000,0.0000000,273.9950000); //object(cuntwland54b) (3)
CreateObject(17121,-2029.2000000,-1923.1000000,764.2000100,0.0000000,0.0000000,267.9940000); //object(cuntwland54b) (4)
CreateObject(17121,-2128.3999000,-1811.3000000,767.2000100,0.0000000,0.0000000,315.9900000); //object(cuntwland54b) (5)
CreateObject(17121,-2251.8999000,-1829.4000000,767.2000100,0.0000000,0.0000000,25.9890000); //object(cuntwland54b) (6)
CreateObject(17121,-2300.8999000,-1959.3000000,767.2000100,0.0000000,0.0000000,75.9880000); //object(cuntwland54b) (7)
CreateObject(17121,-2250.0000000,-1837.1000000,735.7999900,0.0000000,0.0000000,25.9880000); //object(cuntwland54b) (9)
CreateObject(17121,-2026.8000000,-1914.6000000,772.0000000,0.0000000,0.0000000,267.9900000); //object(cuntwland54b) (13)
--------------------------------------------------------------------------------------------------------------------------------------
Your In Game Name : Trollex
Mission Name : DM arena 4
Mission Type : DM
Location : Angel Pine (near MC)
Team Names : N/A
Skin ID : 247
Weapons : 24/34 ( Deagle / Sniper )
Spawnpoints :
-1832.44434 -1653.57825 23.69372
-1844.39331 -1709.08020 41.10529
-1849.29346 -1666.87134 27.67969
-1910.87317 -1703.78394 21.88235
-1870.48865 -1700.18079 24.94531
-1886.80322 -1632.93250 30.58674
Screenshots Of Your Map :
Map File:
CreateObject(10828,-1724.6000000,-1658.9000000,38.3000000,0.0000000,0.0000000,114.0000000); //object(drydock1_sfse) (1)
CreateObject(10828,-1950.9000000,-1784.4000000,29.0000000,0.0000000,0.0000000,0.0000000); //object(drydock1_sfse) (2)
CreateObject(10828,-1944.1000000,-1777.1000000,29.0000000,0.0000000,0.0000000,256.0000000); //object(drydock1_sfse) (3)
CreateObject(10828,-1940.6000000,-1743.0000000,29.0000000,0.0000000,0.0000000,269.9980000); //object(drydock1_sfse) (4)
CreateObject(10828,-1940.7000000,-1708.4000000,29.0000000,0.0000000,0.0000000,269.9950000); //object(drydock1_sfse) (5)
CreateObject(10828,-1940.7000000,-1673.9000000,29.0000000,0.0000000,0.0000000,269.9950000); //object(drydock1_sfse) (6)
CreateObject(10828,-1940.7000000,-1653.2000000,29.0000000,0.0000000,0.0000000,269.9950000); //object(drydock1_sfse) (7)
CreateObject(10828,-1925.1000000,-1635.6000000,29.0000000,0.0000000,0.0000000,183.9950000); //object(drydock1_sfse) (8)
CreateObject(10828,-1907.5000000,-1618.3000000,29.0000000,0.0000000,0.0000000,269.9940000); //object(drydock1_sfse) (9)
CreateObject(10828,-1907.5000000,-1583.5000000,29.0000000,0.0000000,0.0000000,269.9890000); //object(drydock1_sfse) (10)
CreateObject(10828,-1907.4000000,-1548.6000000,29.0000000,0.0000000,0.0000000,269.9890000); //object(drydock1_sfse) (11)
CreateObject(10828,-1907.3000000,-1515.7000000,29.0000000,0.0000000,0.0000000,269.9890000); //object(drydock1_sfse) (12)
CreateObject(10828,-1894.2000000,-1508.8000000,29.0000000,0.0000000,0.0000000,321.9890000); //object(drydock1_sfse) (13)
CreateObject(10828,-1866.8000000,-1530.1000000,29.0000000,0.0000000,0.0000000,321.9870000); //object(drydock1_sfse) (14)
CreateObject(10828,-1839.7000000,-1551.3000000,29.0000000,0.0000000,0.0000000,321.9870000); //object(drydock1_sfse) (15)
CreateObject(10828,-1820.5000000,-1566.3000000,29.0000000,0.0000000,0.0000000,321.9870000); //object(drydock1_sfse) (16)
CreateObject(10828,-1792.1000000,-1583.9000000,29.0000000,0.0000000,0.0000000,333.9870000); //object(drydock1_sfse) (17)
CreateObject(10828,-1761.9000000,-1600.1000000,29.0000000,0.0000000,0.0000000,329.9840000); //object(drydock1_sfse) (18)
CreateObject(10828,-1739.8000000,-1624.5000000,29.0000000,0.0000000,0.0000000,293.9800000); //object(drydock1_sfse) (19)
CreateObject(10828,-1729.2000000,-1648.2000000,29.0000000,0.0000000,0.0000000,293.9780000); //object(drydock1_sfse) (20)
CreateObject(10828,-1743.4000000,-1658.3000000,38.3000000,0.0000000,0.0000000,202.0000000); //object(drydock1_sfse) (22)
CreateObject(10828,-1769.8000000,-1672.7000000,38.3000000,0.0000000,0.0000000,213.9950000); //object(drydock1_sfse) (25)
CreateObject(10828,-1797.1000000,-1693.8000000,38.3000000,0.0000000,0.0000000,219.9920000); //object(drydock1_sfse) (26)
CreateObject(10828,-1824.2000000,-1713.4000000,38.3000000,0.0000000,0.0000000,211.9900000); //object(drydock1_sfse) (27)
CreateObject(10828,-1853.0000000,-1731.5000000,38.3000000,0.0000000,0.0000000,211.9870000); //object(drydock1_sfse) (28)
CreateObject(10828,-1882.1000000,-1749.8000000,38.3000000,0.0000000,0.0000000,211.9870000); //object(drydock1_sfse) (29)
CreateObject(10828,-1908.3000000,-1766.3000000,38.3000000,0.0000000,0.0000000,211.9870000); //object(drydock1_sfse) (30)
CreateObject(10828,-1921.1000000,-1774.4000000,38.3000000,0.0000000,0.0000000,213.9870000); //object(drydock1_sfse) (31)
CreateObject(10828,-1950.9000000,-1784.4000000,37.7000000,0.0000000,0.0000000,0.0000000); //object(drydock1_sfse) (33)
CreateObject(10828,-1944.1000000,-1777.1000000,37.5000000,0.0000000,0.0000000,255.9980000); //object(drydock1_sfse) (35)
CreateObject(10828,-1940.8000000,-1744.4000000,37.0000000,0.0000000,0.0000000,269.9950000); //object(drydock1_sfse) (37)
CreateObject(10828,-1940.7000000,-1713.6000000,27.6000000,0.0000000,326.0000000,269.9950000); //object(drydock1_sfse) (38)
CreateObject(10828,-1738.2000000,-1628.4000000,33.0000000,0.0000000,18.0000000,114.0000000); //object(drydock1_sfse) (40)
CreateObject(3566,-1829.8000000,-1653.7000000,23.4000000,0.0000000,0.0000000,272.0000000); //object(lasntrk1) (1)
CreateObject(3575,-1899.6000000,-1719.4000000,23.4000000,0.0000000,0.0000000,0.0000000); //object(lasdkrt05) (1)
CreateObject(3630,-1831.0000000,-1641.6000000,22.2000000,0.0000000,0.0000000,0.0000000); //object(crdboxes2_las) (1)
CreateObject(3630,-1831.0000000,-1644.6000000,22.2000000,0.0000000,0.0000000,0.0000000); //object(crdboxes2_las) (2)
CreateObject(3630,-1831.0000000,-1644.6000000,24.7000000,0.0000000,0.0000000,0.0000000); //object(crdboxes2_las) (3)
CreateObject(3630,-1831.0000000,-1647.6000000,24.7000000,0.0000000,0.0000000,0.0000000); //object(crdboxes2_las) (5)
CreateObject(3630,-1831.0000000,-1647.6000000,21.7000000,0.0000000,0.0000000,0.0000000); //object(crdboxes2_las) (6)
CreateObject(3633,-1830.0000000,-1646.8000000,25.2000000,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las) (1)
CreateObject(5262,-1885.2000000,-1641.4000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(las2dkwar04) (1)
CreateObject(7515,-1849.3000000,-1577.6000000,26.7000000,0.0000000,0.0000000,346.0000000); //object(vegasnfrates1) (1)
CreateObject(8885,-1837.7000000,-1613.3000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(vgsefrght03) (1)
CreateObject(8885,-1838.7000000,-1613.3000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(vgsefrght03) (2)
CreateObject(2669,-1911.0000000,-1704.3000000,22.1000000,0.0000000,0.0000000,0.0000000); //object(cj_chris_crate) (1)
CreateObject(3866,-1787.2000000,-1644.3000000,28.2000000,0.0000000,0.0000000,202.0000000); //object(demolish1_sfxrf) (1)
CreateObject(3866,-1787.2002000,-1644.2998000,28.2000000,0.0000000,0.0000000,21.9950000); //object(demolish1_sfxrf) (3)
-----------------------------------------------------------------------------------------------------------------------------------------
Your In Game Name : Trollex
Mission Name : DM arena 5
Mission Type : DM
Location : Ship ( SF )
Team Names : N/A
Skin ID : 104
Weapons : 24/31 ( Deagle / M4 )
Spawnpoints :
-2421.69312 1546.49146 10.64930
-2399.27783 1546.93372 10.65116
-2367.03052 1556.65161 12.65341
-2437.78296 1544.09619 8.39844
-2427.22241 1536.92822 2.11719
Screenshots Of Your Map :
Map File:
CreateObject(3095,-2439.3999000,1533.9000000,14.7000000,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (1)
CreateObject(3095,-2439.3000000,1539.4000000,14.7000000,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (2)
CreateObject(3095,-2439.2000000,1544.9000000,14.7000000,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (3)
CreateObject(3095,-2439.1001000,1551.9000000,14.7000000,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (4)
CreateObject(3095,-2439.0996000,1551.9004000,14.7000000,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (5)
CreateObject(2991,-2415.5000000,1541.3000000,1.8000000,0.0000000,0.0000000,0.0000000); //object(imy_bbox) (1)
CreateObject(2991,-2411.2000000,1551.8000000,1.8000000,0.0000000,0.0000000,0.0000000); //object(imy_bbox) (2)
CreateObject(2991,-2411.2000000,1551.8000000,3.0000000,0.0000000,0.0000000,0.0000000); //object(imy_bbox) (3)
CreateObject(2991,-2416.2000000,1552.4000000,1.7000000,0.0000000,0.0000000,54.0000000); //object(imy_bbox) (5)
CreateObject(2934,-2422.0000000,1535.0000000,2.6000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red) (1)
CreateObject(2934,-2422.0000000,1533.0000000,5.2000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red) (2)
CreateObject(2934,-2422.0000000,1531.0000000,7.7000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red) (3)
CreateObject(2934,-2422.0000000,1529.5000000,10.2000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red) (4)
CreateObject(9339,-2410.3000000,1532.2000000,11.5000000,0.0000000,90.0000000,90.0000000); //object(sfnvilla001_cm) (1)
CreateObject(9339,-2384.2000000,1532.2000000,11.5000000,0.0000000,90.0000000,90.0000000); //object(sfnvilla001_cm) (2)
CreateObject(9339,-2376.2000000,1532.2000000,11.5000000,0.0000000,90.0000000,90.0000000); //object(sfnvilla001_cm) (3)
CreateObject(9339,-2377.3000000,1557.7000000,11.5000000,0.0000000,90.0000000,270.0000000); //object(sfnvilla001_cm) (5)
CreateObject(9339,-2403.3000000,1557.7000000,11.5000000,0.0000000,90.0000000,270.0000000); //object(sfnvilla001_cm) (6)
CreateObject(9339,-2429.3000000,1557.8000000,11.5000000,0.0000000,90.0000000,270.0000000); //object(sfnvilla001_cm) (7)
CreateObject(2934,-2439.3999000,1552.6000000,2.6000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red) (9)
CreateObject(2934,-2439.5000000,1553.1000000,2.6000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red) (10)
CreateObject(2934,-2439.3999000,1554.0000000,4.6000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red) (11)
CreateObject(2934,-2439.3999000,1555.5000000,7.3000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red) (12)
CreateObject(2934,-2439.3999000,1557.5000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red) (13)
CreateObject(2934,-2366.7000000,1553.6000000,2.6000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red) (18)
CreateObject(2934,-2366.7000000,1555.1000000,5.2000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red) (19)
CreateObject(2934,-2366.7000000,1556.6000000,7.7000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red) (20)
CreateObject(2934,-2366.7000000,1557.7000000,10.2000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red) (21)
CreateObject(11095,-2399.5000000,1548.8000000,5.6000000,0.0000000,0.0000000,0.0000000); //object(stadbridge_sfs) (1)
CreateObject(11095,-2422.3999000,1548.5000000,5.6000000,0.0000000,0.0000000,0.0000000); //object(stadbridge_sfs) (3)
CreateObject(1554,-2386.8000000,1542.0000000,1.1000000,0.0000000,0.0000000,0.0000000); //object(cj_water_barrier) (1)
CreateObject(1225,-2381.8999000,1538.6000000,1.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (5)
CreateObject(1225,-2381.8000000,1545.1000000,1.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (6)
CreateObject(1225,-2402.2000000,1546.2000000,1.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (7)
CreateObject(1225,-2408.2000000,1546.1000000,1.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (8)
CreateObject(1225,-2416.2000000,1546.2000000,1.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (9)
CreateObject(1985,-2423.0000000,1539.3000000,9.6000000,0.0000000,0.0000000,79.6620000); //object(punchbagnu) (1)
CreateObject(1985,-2423.2000000,1545.8000000,9.5000000,0.0000000,0.0000000,79.6560000); //object(punchbagnu) (2)
CreateObject(1985,-2423.3000000,1550.3000000,9.6000000,0.0000000,0.0000000,79.6560000); //object(punchbagnu) (3)
CreateObject(1225,-2408.0000000,1550.3000000,1.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (11)
CreateObject(1225,-2416.0000000,1550.7000000,1.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (12)