Post by TrolleX on Jun 10, 2015 12:52:32 GMT
Your In Game Name : Trollex
Mission Name : Ghosttown Pwn.
Mission Type : DM ( LMS )
Team Names : N/A
Skin ID : 230
Weapns ID : 24 ( deagle ) / 34 (sniper) [Change it if you want]
Spawn Points : Many Spawnpoints to evade spawnkilling.
SP1 : -373.37000 2247.17944 51.37865
SP2 : -380.92261 2217.19336 54.21250
SP2 : -372.64810 2191.61548 51.60167
SP4 : -402.03577 2259.76245 42.34948
SP5 : -313.09384 2278.62329 69.97672
Screenshots Of Your Map :
Map File :
CreateObject(8356,-260.0000000,2218.2000000,78.6000000,0.0000000,90.0000000,356.0000000); //object(vgssairportland15) (1)
CreateObject(8356,-371.2000100,2349.8000000,83.6000000,0.0000000,90.0000000,97.9950000); //object(vgssairportland15) (2)
CreateObject(8356,-371.2000100,2349.8000000,54.4000000,0.0000000,90.0000000,97.9930000); //object(vgssairportland15) (3)
CreateObject(8356,-371.2000100,2349.8000000,27.4000000,0.0000000,90.0000000,97.9930000); //object(vgssairportland15) (4)
CreateObject(8356,-328.7999900,2148.8000000,64.2000000,0.0000000,90.0000000,301.9950000); //object(vgssairportland15) (6)
CreateObject(8356,-328.7999900,2148.8000000,88.6000000,0.0000000,90.0000000,301.9920000); //object(vgssairportland15) (7)
CreateObject(8356,-412.1000100,2160.2000000,88.6000000,0.0000000,90.0000000,215.9920000); //object(vgssairportland15) (8)
CreateObject(8356,-412.1000100,2160.2000000,50.8000000,0.0000000,90.0000000,215.9910000); //object(vgssairportland15) (9)
CreateObject(8356,-453.8999900,2283.8000000,50.8000000,0.0000000,90.0000000,167.9910000); //object(vgssairportland15) (10)
CreateObject(8356,-453.8999900,2283.8000000,88.6000000,0.0000000,90.0000000,167.9860000); //object(vgssairportland15) (11)
CreateObject(11095,-392.6000100,2241.7000000,46.6000000,0.0000000,0.0000000,284.0000000); //object(stadbridge_sfs) (1)
CreateObject(1676,-393.5000000,2246.8999000,43.0000000,0.0000000,0.0000000,284.0000000); //object(washgaspump) (1)
CreateObject(3374,-432.7000100,2207.0000000,42.9000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (1)
CreateObject(3374,-403.1000100,2216.8000000,42.9000000,0.0000000,0.0000000,92.0000000); //object(sw_haybreak02) (2)
CreateObject(3374,-371.6000100,2229.8000000,42.9000000,0.0000000,0.0000000,92.0000000); //object(sw_haybreak02) (3)
CreateObject(1225,-371.3999900,2228.5000000,41.9000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (1)
CreateObject(1225,-376.5000000,2237.6001000,45.9000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (2)
CreateObject(1225,-378.0000000,2243.2000000,45.9000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (3)
CreateObject(1225,-379.1000100,2247.1001000,45.9000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (4)
CreateObject(1225,-393.6000100,2227.7000000,46.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (5)
CreateObject(13667,-414.7000100,2164.6001000,73.5000000,5.9090000,10.0540000,42.9540000); //object(monkeyman) (1)
CreateObject(7073,-415.2999900,2163.6001000,61.1000000,0.0000000,0.0000000,30.0000000); //object(vegascowboy1) (1)
CreateObject(11095,-381.6000100,2190.3000000,46.4000000,0.0000000,0.0000000,283.9970000); //object(stadbridge_sfs) (3)
CreateObject(16644,-371.2999900,2203.8999000,51.5000000,0.0000000,0.0000000,104.0000000); //object(a51_ventsouth) (1)
CreateObject(16644,-375.2999900,2220.3000000,51.5000000,0.0000000,0.0000000,103.9970000); //object(a51_ventsouth) (2)
CreateObject(16644,-378.1000100,2231.8000000,51.5000000,0.0000000,0.0000000,103.9970000); //object(a51_ventsouth) (3)
CreateObject(16641,-415.0996100,2209.5000000,43.2000000,0.0000000,0.0000000,0.0000000); //object(des_a51warheads) (1)
CreateObject(18317,-288.6000100,2229.1001000,32.9000000,0.0000000,0.0000000,0.0000000); //object(cs_landbit_28) (1)
CreateObject(7909,-308.2999900,2170.6001000,82.7000000,0.0000000,0.0000000,244.0000000); //object(vgwestbillbrd10) (1)
CreateObject(7909,-307.6000100,2170.3000000,82.7000000,0.0000000,0.0000000,243.9950000); //object(vgwestbillbrd10) (2)
CreateObject(7909,-306.8999900,2169.8999000,82.7000000,0.0000000,0.0000000,243.9950000); //object(vgwestbillbrd10) (3)
CreateObject(7909,-306.1000100,2169.3999000,82.7000000,0.0000000,0.0000000,243.9950000); //object(vgwestbillbrd10) (5)
CreateObject(7909,-448.2000100,2258.8999000,47.5000000,0.0000000,4.0000000,243.9950000); //object(vgwestbillbrd10) (7)
CreateObject(7909,-448.2000100,2258.8999000,47.5000000,0.0000000,356.0000000,63.9950000); //object(vgwestbillbrd10) (8)
CreateObject(7909,-448.0000000,2259.3000000,41.5000000,0.0000000,355.9950000,63.9950000); //object(vgwestbillbrd10) (12)
CreateObject(1260,-370.7999900,2220.5000000,50.9000000,0.0000000,0.0000000,14.0000000); //object(billbd3) (1)
CreateObject(1260,-379.1000100,2217.2000000,50.9000000,0.0000000,0.0000000,193.9970000); //object(billbd3) (2)
CreateObject(16437,-388.7000100,2296.0000000,39.2000000,10.0000000,0.0000000,156.0000000); //object(cn2_roadblock02) (3)
CreateObject(16437,-392.1000100,2157.8000000,43.7000000,0.0000000,0.0000000,293.9950000); //object(cn2_roadblock02) (4)