Post by TrolleX on Jun 4, 2015 23:09:25 GMT
**TDM Map || Bank Robbery!**
WORKING TIME : 10-15 Minutes ( Sorry , i didn't work hard in it , because i want to release it before going in
inactivity
[Informations]
Description : This is a TDM Mission , but i made it in Bank Robbery's Theme.
Teams : Robbers / SWAT
Skins : 293 ( OG Loc ) / 285 (SWAT)
Weapons :
Robbers : Deagle/M4/Uzi(or Tec9)
SWAT : Deagle/M4/Spaz(CombatShotgun)
Screenshots :
Robber Spawnpoint :
SWAT Spawnpoint :
-----------------------------
Map File and Screenshots are now Ready!
WORKING TIME : 10-15 Minutes ( Sorry , i didn't work hard in it , because i want to release it before going in
inactivity
CreateObject(14602,-2044.9000000,-222.5000000,102.5000000,0.0000000,0.0000000,270.0000000); //object(paperchase01) (1)
CreateObject(14576,-2124.8999000,-155.5000000,87.9000000,0.0000000,0.0000000,0.0000000); //object(vault_door) (1)
CreateObject(14596,-2060.0000000,-220.1000100,107.9000000,0.0000000,0.0000000,270.0000000); //object(paperchase_stairs) (5)
CreateObject(3578,-2059.0000000,-220.8999900,96.4000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (1)
CreateObject(1491,-2052.1001000,-217.3000000,97.1000000,0.0000000,0.0000000,272.0000000); //object(gen_doorint01) (1)
CreateObject(1491,-2052.1001000,-215.8000000,97.1000000,0.0000000,0.0000000,272.0000000); //object(gen_doorint01) (2)
CreateObject(14455,-2036.5000000,-199.5000000,98.8000000,0.0000000,0.0000000,180.0000000); //object(gs_bookcase) (1)
CreateObject(14455,-2042.5000000,-199.5000000,98.8000000,0.0000000,0.0000000,179.9950000); //object(gs_bookcase) (2)
CreateObject(14455,-2048.1001000,-199.5000000,98.8000000,0.0000000,0.0000000,179.9950000); //object(gs_bookcase) (3)
CreateObject(14455,-2053.8000000,-199.5000000,98.8000000,0.0000000,0.0000000,179.9950000); //object(gs_bookcase) (4)
CreateObject(14455,-2056.7000000,-199.5000000,98.8000000,0.0000000,0.0000000,179.9950000); //object(gs_bookcase) (5)
CreateObject(14455,-2030.7000000,-199.5000000,98.8000000,0.0000000,0.0000000,179.9950000); //object(gs_bookcase) (7)
CreateObject(14455,-2029.3000000,-199.5000000,98.8000000,0.0000000,0.0000000,179.9950000); //object(gs_bookcase) (8)
CreateObject(2185,-2045.9000000,-206.5000000,97.1000000,0.0000000,0.0000000,0.0000000); //object(med_office6_desk_1) (1)
CreateObject(1671,-2045.1000000,-204.6000100,97.6000000,0.0000000,0.0000000,0.0000000); //object(swivelchair_a) (1)
CreateObject(14595,-2044.6000000,-210.8000000,107.0000000,0.0000000,0.0000000,270.0000000); //object(paperchase02) (7)
CreateObject(14594,-2044.6000000,-192.3000000,108.8000000,0.0000000,0.0000000,90.0000000); //object(paperchase03) (1)
CreateObject(14389,-2079.6001000,-217.7000000,118.0000000,0.0000000,0.0000000,270.0000000); //object(madddoggs03) (1)
CreateObject(2634,-2049.2000000,-254.7000000,115.9000000,0.0000000,0.0000000,0.0000000); //object(ab_vaultdoor) (3)
CreateObject(2634,-2047.6000000,-254.7000000,115.9000000,0.0000000,0.0000000,0.0000000); //object(ab_vaultdoor) (4)
CreateObject(3095,-2043.0000000,-225.8000000,116.8000000,0.0000000,90.0000000,0.0000000); //object(a51_jetdoor) (1)
CreateObject(3095,-2047.8000000,-209.7000000,119.2000000,0.0000000,90.0000000,270.0000000); //object(a51_jetdoor) (4)
CreateObject(2780,-2049.6001000,-234.1000100,97.1000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (1)
CreateObject(2780,-2040.1000000,-234.3999900,97.1000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (2)
CreateObject(343,-2046.5000000,-233.1000100,97.2000000,0.0000000,88.0000000,208.0000000); //object(1)
CreateObject(343,-2045.4000000,-231.3999900,97.2000000,0.0000000,87.9950000,109.9990000); //object(2)
CreateObject(343,-2043.7000000,-232.5000000,97.2000000,0.0000000,87.9900000,17.9950000); //object(3)
CreateObject(1491,-2029.2000000,-211.8000000,97.0000000,0.0000000,0.0000000,272.0000000); //object(gen_doorint01) (4)
CreateObject(14576,-2043.5000000,-216.2000000,92.7000000,0.0000000,0.0000000,90.0000000); //object(vault_door) (5)
CreateObject(3578,-2059.0000000,-220.8999900,96.5000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (5)
CreateObject(11102,-2025.8000000,-210.3999900,94.8000000,0.0000000,0.0000000,90.0000000); //object(burgalrydoor_sfs) (1)
CreateObject(11102,-2045.3000000,-217.8000000,94.8000000,0.0000000,0.0000000,182.0000000); //object(burgalrydoor_sfs) (4)
CreateObject(2634,-2053.1001000,-216.2000000,84.6000000,90.0000000,0.0000000,270.0000000); //object(ab_vaultdoor) (8)
CreateObject(3630,-2040.9000000,-207.1000100,86.1000000,0.0000000,0.0000000,0.0000000); //object(crdboxes2_las) (1)
CreateObject(3761,-2049.3999000,-223.8000000,86.5000000,0.0000000,0.0000000,0.0000000); //object(industshelves) (1)
CreateObject(3761,-2044.2000000,-223.8000000,86.5000000,0.0000000,0.0000000,0.0000000); //object(industshelves) (2)
CreateObject(3761,-2038.9000000,-224.1000100,86.5000000,0.0000000,0.0000000,0.0000000); //object(industshelves) (4)
CreateObject(3761,-2033.9000000,-224.3999900,86.5000000,0.0000000,0.0000000,0.0000000); //object(industshelves) (5)
CreateObject(2357,-2043.8000000,-213.2000000,84.6000000,86.0000000,0.0000000,70.0000000); //object(dunc_dinning) (5)
CreateObject(2357,-2044.7000000,-219.1000100,84.6000000,85.9950000,0.0000000,123.9990000); //object(dunc_dinning) (6)
CreateObject(2919,-2064.8999000,-214.6000100,84.9000000,0.0000000,0.0000000,0.0000000); //object(kmb_holdall) (1)
CreateObject(2919,-2065.1001000,-218.1000100,85.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_holdall) (2)
CreateObject(1550,-2065.7000000,-216.8000000,84.9000000,0.0000000,0.0000000,0.0000000); //object(cj_money_bag) (1)
CreateObject(1550,-2065.8000000,-215.8999900,84.9000000,0.0000000,0.0000000,0.0000000); //object(cj_money_bag) (2)
CreateObject(1550,-2064.8000000,-216.3000000,84.9000000,0.0000000,0.0000000,0.0000000); //object(cj_money_bag) (3)
CreateObject(1550,-2064.1001000,-215.7000000,84.9000000,0.0000000,0.0000000,0.0000000); //object(cj_money_bag) (4)
CreateObject(1550,-2064.0000000,-216.7000000,84.9000000,5.8680000,12.0640000,358.7480000); //object(cj_money_bag) (5)
CreateObject(1829,-2066.6001000,-216.2000000,86.6000000,0.0000000,0.0000000,90.0000000); //object(man_safenew) (1)
CreateObject(1829,-2066.6001000,-217.0000000,86.6000000,0.0000000,0.0000000,90.0000000); //object(man_safenew) (2)
CreateObject(2332,-2067.0000000,-217.8000000,86.6000000,0.0000000,0.0000000,90.0000000); //object(kev_safe) (37)
CreateObject(2332,-2067.0000000,-217.8000000,87.4000000,0.0000000,0.0000000,90.0000000); //object(kev_safe) (40)
CreateObject(2332,-2067.0000000,-217.0000000,87.4000000,0.0000000,0.0000000,90.0000000); //object(kev_safe) (41)
CreateObject(2332,-2067.0000000,-216.2000000,87.4000000,0.0000000,0.0000000,90.0000000); //object(kev_safe) (42)
CreateObject(2332,-2067.0000000,-215.5000000,87.4000000,0.0000000,0.0000000,90.0000000); //object(kev_safe) (46)
CreateObject(2332,-2067.0000000,-215.5000000,86.6000000,0.0000000,0.0000000,90.0000000); //object(kev_safe) (49)
CreateObject(2332,-2067.0000000,-214.7000000,87.4000000,0.0000000,0.0000000,90.0000000); //object(kev_safe) (51)
CreateObject(2332,-2067.0000000,-214.7000000,86.6000000,0.0000000,0.0000000,90.0000000); //object(kev_safe) (52)
CreateObject(2332,-2067.0000000,-213.8999900,86.6000000,0.0000000,0.0000000,90.0000000); //object(kev_safe) (53)
CreateObject(2003,-2067.0000000,-213.8999900,87.4000000,0.0000000,0.0000000,90.0000000); //object(cr_safe_body) (1)
CreateObject(2780,-2044.9000000,-238.2000000,97.1000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (5)
CreateObject(1318,-2032.1000000,-212.5000000,97.1000000,0.0000000,94.0000000,180.0000000); //object(arrow) (1)
CreateObject(1318,-2039.1000000,-212.6000100,97.1000000,0.0000000,93.9990000,179.9950000); //object(arrow) (4)
CreateObject(3666,-2029.5000000,-213.5000000,97.7000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (1)
CreateObject(3666,-2029.5000000,-211.6000100,97.6000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
CreateObject(3666,-2031.7000000,-222.6000100,97.7000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (5)
CreateObject(3666,-2031.7000000,-222.6000100,98.6000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (6)
CreateObject(3666,-2031.7000000,-222.6000100,99.5000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (7)
CreateObject(3666,-2033.2000000,-222.7000000,99.5000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (8)
CreateObject(3666,-2033.2000000,-222.7000000,98.6000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (9)
CreateObject(3666,-2033.2000000,-222.7000000,97.6000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (10)
CreateObject(3666,-2032.7000000,-222.8000000,99.9000000,90.0000000,0.0000000,90.0000000); //object(airuntest_las) (12)
CreateObject(3666,-2032.1000000,-222.8000000,99.9000000,90.0000000,0.0000000,90.0000000); //object(airuntest_las) (13)
CreateObject(3666,-2032.1000000,-222.8000000,98.4000000,90.0000000,0.0000000,90.0000000); //object(airuntest_las) (14)
CreateObject(3666,-2032.7000000,-222.8000000,98.4000000,90.0000000,0.0000000,90.0000000); //object(airuntest_las) (15)
CreateObject(3666,-2034.2000000,-222.8000000,99.4000000,22.0000000,0.0000000,90.0000000); //object(airuntest_las) (16)
CreateObject(3666,-2034.6000000,-222.8000000,98.4000000,21.9950000,0.0000000,90.0000000); //object(airuntest_las) (17)
CreateObject(3666,-2035.0000000,-222.8000000,97.4000000,21.9950000,0.0000000,90.0000000); //object(airuntest_las) (21)
CreateObject(3666,-2035.4000000,-222.8000000,97.4000000,334.0000000,0.0000000,90.0000000); //object(airuntest_las) (23)
CreateObject(3666,-2035.9000000,-222.8000000,98.4000000,333.9950000,0.0000000,90.0000000); //object(airuntest_las) (24)
CreateObject(3666,-2036.4000000,-222.8999900,99.4000000,333.9950000,0.0000000,90.0000000); //object(airuntest_las) (27)
CreateObject(3666,-2034.0000000,-222.8000000,99.4000000,0.0000000,0.0000000,90.0000000); //object(airuntest_las) (30)
CreateObject(3666,-2034.0000000,-222.8000000,98.4000000,0.0000000,0.0000000,90.0000000); //object(airuntest_las) (31)
CreateObject(3666,-2034.0000000,-222.8000000,97.4000000,0.0000000,0.0000000,90.0000000); //object(airuntest_las) (32)
CreateObject(3666,-2036.7000000,-222.8999900,99.4000000,0.0000000,0.0000000,90.0000000); //object(airuntest_las) (34)
CreateObject(3666,-2036.7000000,-222.8999900,98.4000000,0.0000000,0.0000000,90.0000000); //object(airuntest_las) (35)
CreateObject(3666,-2036.7000000,-222.8999900,97.4000000,0.0000000,0.0000000,90.0000000); //object(airuntest_las) (36)
CreateObject(3524,-2035.1000000,-224.5000000,97.0000000,32.0000000,0.0000000,188.0000000); //object(skullpillar01_lvs) (1)
CreateObject(2908,-2034.8000000,-216.3000000,84.7000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadhead) (1)
CreateObject(3092,-2031.1000000,-215.7000000,88.6000000,0.0000000,0.0000000,90.0000000); //object(dead_tied_cop) (1)
CreateObject(3092,-2031.1000000,-216.2000000,88.6000000,0.0000000,0.0000000,90.0000000); //object(dead_tied_cop) (2)
CreateObject(3092,-2031.1000000,-216.7000000,88.6000000,0.0000000,0.0000000,90.0000000); //object(dead_tied_cop) (3)
CreateObject(3092,-2031.1000000,-215.2000000,88.6000000,0.0000000,0.0000000,90.0000000); //object(dead_tied_cop) (4)
[Informations]
Description : This is a TDM Mission , but i made it in Bank Robbery's Theme.
Teams : Robbers / SWAT
Skins : 293 ( OG Loc ) / 285 (SWAT)
Weapons :
Robbers : Deagle/M4/Uzi(or Tec9)
SWAT : Deagle/M4/Spaz(CombatShotgun)
Screenshots :
Robber Spawnpoint :
SWAT Spawnpoint :
-----------------------------
Map File and Screenshots are now Ready!