Post by TrolleX on Jun 4, 2015 16:47:39 GMT
** TDM Map || Towers **
[INFORMATIONS]
Description : This is a TDM Map , Each Team will spawn in a tower with snipers & deagle.
ScreenShots : imgur.com/a/XbE6t
Weapons : Sniper / Deagle
Skins : 179 / 73
CreateObject(11484,1152.9000000,-2010.5000000,60.7000000,0.0000000,0.0000000,0.0000000); //object(dam_turbine_4) (1)
CreateObject(11484,1152.6000000,-2053.2000000,60.7000000,0.0000000,0.0000000,180.0000000); //object(dam_turbine_4) (2)
CreateObject(11484,1251.5000000,-2053.8000000,60.7000000,0.0000000,0.0000000,179.9950000); //object(dam_turbine_4) (3)
CreateObject(11484,1251.3000000,-2011.1000000,60.7000000,0.0000000,0.0000000,359.9950000); //object(dam_turbine_4) (4)
CreateObject(2669,1167.5000000,-2028.7000000,69.3000000,0.0000000,0.0000000,2.0000000); //object(cj_chris_crate) (1)
CreateObject(2669,1198.9000000,-2029.2000000,69.3000000,0.0000000,0.0000000,2.0000000); //object(cj_chris_crate) (2)
CreateObject(2669,1190.3000000,-2046.8000000,69.3000000,0.0000000,0.0000000,178.0000000); //object(cj_chris_crate) (3)
CreateObject(2669,1163.8000000,-2044.0000000,69.3000000,0.0000000,0.0000000,177.9950000); //object(cj_chris_crate) (4)
CreateObject(3572,1158.2000000,-2023.7000000,76.8000000,0.0000000,26.0000000,0.0000000); //object(lasdkrt4) (1)
CreateObject(3572,1165.3000000,-2023.7000000,73.3000000,0.0000000,25.9990000,0.0000000); //object(lasdkrt4) (2)
CreateObject(3572,1171.5000000,-2023.7000000,70.3000000,0.0000000,25.9990000,0.0000000); //object(lasdkrt4) (4)
CreateObject(3572,1173.6000000,-2023.7000000,69.3000000,0.0000000,25.9990000,0.0000000); //object(lasdkrt4) (8)
CreateObject(3572,1175.1000000,-2023.7000000,68.6000000,0.0000000,25.9990000,0.0000000); //object(lasdkrt4) (11)
CreateObject(3572,1147.4000000,-2038.6000000,76.5000000,0.0000000,329.9990000,0.0000000); //object(lasdkrt4) (14)
CreateObject(3572,1140.8000000,-2038.6000000,72.7000000,0.0000000,329.9960000,0.0000000); //object(lasdkrt4) (15)
CreateObject(3572,1133.9000000,-2038.6000000,68.7000000,0.0000000,329.9960000,0.0000000); //object(lasdkrt4) (16)
CreateObject(3529,1249.3000000,-2023.9000000,80.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_constrbeam) (1)
CreateObject(3529,1249.1000000,-2031.4000000,80.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_constrbeam) (2)
CreateObject(3529,1249.3000000,-2039.4000000,80.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_constrbeam) (3)
CreateObject(3529,1249.1000000,-2044.4000000,80.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_constrbeam) (4)
CreateObject(3529,1249.1000000,-2035.0000000,80.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_constrbeam) (5)
CreateObject(3529,1249.1000000,-2027.5000000,80.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_constrbeam) (6)
CreateObject(3529,1249.2000000,-2026.4000000,82.8000000,90.0000000,180.0000000,180.0000000); //object(vgsn_constrbeam) (8)
CreateObject(3529,1249.2000000,-2031.2000000,82.8000000,90.0000000,179.9950000,179.9950000); //object(vgsn_constrbeam) (9)
CreateObject(3529,1249.3000000,-2035.7000000,82.8000000,90.0000000,179.9950000,179.9950000); //object(vgsn_constrbeam) (10)
CreateObject(3529,1249.4000000,-2038.3000000,82.8000000,90.0000000,179.9950000,179.9950000); //object(vgsn_constrbeam) (11)
CreateObject(3529,1249.5000000,-2041.3000000,82.8000000,90.0000000,179.9950000,179.9950000); //object(vgsn_constrbeam) (12)
CreateObject(3529,1249.5000000,-2043.3000000,82.8000000,90.0000000,179.9950000,179.9950000); //object(vgsn_constrbeam) (13)
CreateObject(3529,1249.6000000,-2045.8000000,82.8000000,90.0000000,179.9950000,179.9950000); //object(vgsn_constrbeam) (14)
CreateObject(3529,1249.2000000,-2021.5000000,82.8000000,90.0000000,179.9950000,179.9950000); //object(vgsn_constrbeam) (16)
CreateObject(3529,1249.1000000,-2018.5000000,82.8000000,90.0000000,179.9950000,179.9950000); //object(vgsn_constrbeam) (17)
CreateObject(3529,1249.2000000,-2019.9000000,80.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_constrbeam) (19)
CreateObject(1225,1250.6000000,-2020.3000000,75.9000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (1)
CreateObject(1225,1248.1000000,-2019.4000000,77.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (2)
CreateObject(1225,1249.8000000,-2023.8000000,76.9000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (3)
CreateObject(1225,1250.0000000,-2030.3000000,76.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (4)
CreateObject(1225,1250.0000000,-2036.8000000,76.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (5)
CreateObject(1225,1250.0000000,-2042.3000000,76.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (6)
CreateObject(3529,1155.0000000,-2033.5000000,80.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_constrbeam) (21)
CreateObject(3529,1154.9000000,-2038.0000000,80.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_constrbeam) (22)
CreateObject(3529,1154.8000000,-2044.0000000,80.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_constrbeam) (23)
CreateObject(3529,1154.9000000,-2027.9000000,80.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_constrbeam) (24)
CreateObject(3529,1155.0000000,-2019.9000000,80.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_constrbeam) (26)
CreateObject(3529,1154.9000000,-2025.4000000,80.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_constrbeam) (28)
CreateObject(3529,1155.0000000,-2019.2000000,82.8000000,90.0000000,179.9950000,179.9950000); //object(vgsn_constrbeam) (31)
CreateObject(3529,1154.9000000,-2023.4000000,82.8000000,90.0000000,179.9950000,179.9950000); //object(vgsn_constrbeam) (32)
CreateObject(3529,1154.8000000,-2027.9000000,82.8000000,90.0000000,179.9950000,179.9950000); //object(vgsn_constrbeam) (33)
CreateObject(3529,1154.8000000,-2032.4000000,82.8000000,90.0000000,179.9950000,179.9950000); //object(vgsn_constrbeam) (34)
CreateObject(3529,1154.8000000,-2037.4000000,82.8000000,90.0000000,179.9950000,179.9950000); //object(vgsn_constrbeam) (35)
CreateObject(3529,1154.7000000,-2041.9000000,82.8000000,90.0000000,179.9950000,179.9950000); //object(vgsn_constrbeam) (36)
CreateObject(3529,1154.7000000,-2045.4000000,82.8000000,90.0000000,179.9950000,179.9950000); //object(vgsn_constrbeam) (37)
CreateObject(3529,1155.0000000,-2022.1000000,80.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_constrbeam) (39)
CreateObject(3529,1154.8000000,-2040.6000000,80.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_constrbeam) (41)
CreateObject(3572,1256.7000000,-2026.9000000,76.8000000,0.0000000,25.9990000,0.0000000); //object(lasdkrt4) (19)
CreateObject(3572,1262.7000000,-2026.9000000,73.8000000,0.0000000,25.9990000,0.0000000); //object(lasdkrt4) (20)
CreateObject(3572,1269.2000000,-2026.9000000,70.6000000,0.0000000,25.9990000,0.0000000); //object(lasdkrt4) (21)
CreateObject(3572,1276.3000000,-2026.9000000,67.1000000,0.0000000,25.9990000,0.0000000); //object(lasdkrt4) (25)
CreateObject(3572,1283.4000000,-2026.9000000,63.7000000,0.0000000,25.9990000,0.0000000); //object(lasdkrt4) (26)
CreateObject(3572,1290.4000000,-2026.9000000,60.3000000,0.0000000,25.9990000,0.0000000); //object(lasdkrt4) (28)
CreateObject(3437,1197.3000000,-2065.1001000,81.8000000,356.1960000,18.0410000,181.6710000); //object(ballypllr01_lvs) (1)
CreateObject(3115,1197.7000000,-2066.5000000,76.4000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (1)
CreateObject(3115,1182.8000000,-2066.5000000,76.4000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (2)
CreateObject(3115,1170.7000000,-2066.5000000,76.4000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (3)
CreateObject(3437,1194.8000000,-2065.0000000,81.8000000,356.0360000,351.9790000,179.8730000); //object(ballypllr01_lvs) (4)
CreateObject(3437,1190.3000000,-2064.8999000,81.8000000,356.0050000,355.9840000,180.1470000); //object(ballypllr01_lvs) (5)
CreateObject(3437,1190.6000000,-2065.2000000,85.3000000,356.0010000,355.9790000,180.1430000); //object(ballypllr01_lvs) (6)
CreateObject(3437,1187.4000000,-2065.3000000,87.3000000,357.0290000,137.9310000,177.4640000); //object(ballypllr01_lvs) (7)
CreateObject(3437,1187.0000000,-2064.8000000,79.8000000,0.0000000,44.0000000,177.4620000); //object(ballypllr01_lvs) (8)
CreateObject(3437,1180.0000000,-2064.7000000,79.8000000,0.0000000,0.0000000,177.4620000); //object(ballypllr01_lvs) (9)
CreateObject(3437,1180.0000000,-2064.7000000,87.3000000,0.0000000,0.0000000,177.4620000); //object(ballypllr01_lvs) (10)
CreateObject(3437,1178.0000000,-2064.7000000,88.3000000,0.0000000,334.0000000,177.4620000); //object(ballypllr01_lvs) (11)
CreateObject(3437,1174.5000000,-2064.6001000,88.3000000,0.0000000,13.9950000,177.4620000); //object(ballypllr01_lvs) (12)
CreateObject(3437,1173.0000000,-2064.6001000,88.3000000,0.0000000,0.0000000,177.4620000); //object(ballypllr01_lvs) (13)
CreateObject(3437,1173.0000000,-2064.6001000,82.3000000,0.0000000,0.0000000,177.4620000); //object(ballypllr01_lvs) (14)
CreateObject(3437,1169.0000000,-2064.5000000,89.3000000,0.0000000,0.0000000,177.4620000); //object(ballypllr01_lvs) (15)
CreateObject(3437,1164.5000000,-2064.3999000,94.3000000,0.0000000,268.0000000,177.4620000); //object(ballypllr01_lvs) (16)
CreateObject(3437,1164.5000000,-2064.3999000,84.8000000,0.0000000,267.9950000,177.4620000); //object(ballypllr01_lvs) (17)
CreateObject(3437,1164.5000000,-2064.3999000,77.8000000,0.0000000,267.9950000,177.4620000); //object(ballypllr01_lvs) (18)
CreateObject(3437,1159.5000000,-2064.3000000,80.3000000,0.0000000,0.0000000,177.4620000); //object(ballypllr01_lvs) (19)
CreateObject(3115,1163.2000000,-2066.5000000,76.4000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (5)
CreateObject(3115,1197.6000000,-2057.3000000,67.2000000,270.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (7)
CreateObject(3115,1178.4000000,-2057.3000000,67.2000000,270.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (8)
CreateObject(3115,1162.0000000,-2057.3000000,67.2000000,270.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (9)
CreateObject(3115,1197.1000000,-2075.6001000,67.2000000,90.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (11)
CreateObject(3115,1176.5000000,-2075.6001000,67.2000000,90.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (12)
CreateObject(3115,1163.3000000,-2075.6001000,67.2000000,90.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (13)
CreateObject(3115,1153.1000000,-2064.8999000,67.2000000,90.0000000,0.0000000,270.0000000); //object(carrier_lift1_sfse) (14)
CreateObject(3115,1207.8000000,-2067.6001000,67.2000000,90.0000000,0.0000000,270.0000000); //object(carrier_lift1_sfse) (16)
CreateObject(1225,1156.0000000,-2045.1000000,77.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (8)
CreateObject(1225,1154.2000000,-2042.0000000,76.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (9)
CreateObject(1225,1154.2000000,-2038.5000000,76.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (10)
CreateObject(1225,1154.0000000,-2034.5000000,76.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (11)
CreateObject(1225,1153.8000000,-2029.5000000,76.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (12)
CreateObject(1394,1229.5000000,-2058.3000000,74.4000000,354.0000000,0.0000000,106.0000000); //object(twrcrane_l_02) (1)
[INFORMATIONS]
Description : This is a TDM Map , Each Team will spawn in a tower with snipers & deagle.
ScreenShots : imgur.com/a/XbE6t
Weapons : Sniper / Deagle
Skins : 179 / 73