Post by TrolleX on Jun 4, 2015 16:21:14 GMT
**Meat Factory || Deathmatch Map**
[Informations]
*Description : This Map is an already Existing Interior from GTASA , But I just re-mapped it , because i tought that it will become good map for DM and i added some Objects.
*Screenshots : imgur.com/a/Amp9j
*Weapons : Deagle / Shotgun
*Skin : (ID:200)
*Spawnpoint Different Spawnpoints around the map.
CreateObject(14588,1335.3000000,1553.5000000,229.3000000,0.0000000,0.0000000,0.0000000); //object(ab_abbatoir01) (1)
CreateObject(3095,1328.3000000,1592.2000000,224.8000000,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (1)
CreateObject(3095,1318.0000000,1589.2000000,228.8000000,0.0000000,90.0000000,0.0000000); //object(a51_jetdoor) (2)
CreateObject(3095,1318.0000000,1574.1000000,228.8000000,0.0000000,90.0000000,0.0000000); //object(a51_jetdoor) (3)
CreateObject(3095,1318.0000000,1560.3000000,228.8000000,0.0000000,90.0000000,0.0000000); //object(a51_jetdoor) (4)
CreateObject(3095,1317.9000000,1551.8000000,228.8000000,0.0000000,90.0000000,0.0000000); //object(a51_jetdoor) (5)
CreateObject(3095,1317.9000000,1544.3000000,228.8000000,0.0000000,90.0000000,0.0000000); //object(a51_jetdoor) (6)
CreateObject(3095,1317.9000000,1536.3000000,228.8000000,0.0000000,90.0000000,0.0000000); //object(a51_jetdoor) (7)
CreateObject(3095,1318.0000000,1529.3000000,228.8000000,0.0000000,90.0000000,0.0000000); //object(a51_jetdoor) (9)
CreateObject(3095,1329.0000000,1522.4000000,224.3000000,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (10)
CreateObject(3095,1338.7000000,1522.7000000,224.3000000,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (11)
CreateObject(1225,1338.4000000,1565.2000000,225.8999900,0.0000000,268.0000000,92.0000000); //object(barrel4) (1)
CreateObject(1225,1338.5000000,1556.1000000,225.8999900,0.0000000,267.9950000,92.0000000); //object(barrel4) (2)
CreateObject(1225,1338.4000000,1574.7000000,225.8999900,0.0000000,267.9950000,92.0000000); //object(barrel4) (4)
CreateObject(1225,1338.4000000,1580.7000000,225.8999900,0.0000000,267.9950000,92.0000000); //object(barrel4) (5)
CreateObject(1225,1325.3000000,1530.6000000,225.8999900,0.0000000,267.9950000,92.0000000); //object(barrel4) (7)
CreateObject(1225,1331.5000000,1530.9000000,225.8999900,0.0000000,267.9950000,92.0000000); //object(barrel4) (8)
CreateObject(3851,1338.3000000,1560.6000000,227.3999900,0.0000000,0.0000000,0.0000000); //object(carshowwin_sfsx) (1)
CreateObject(3851,1338.4000000,1577.9000000,227.3999900,86.0000000,0.0000000,0.0000000); //object(carshowwin_sfsx) (2)
CreateObject(3851,1338.4000000,1576.9000000,227.3999900,85.9950000,0.0000000,0.0000000); //object(carshowwin_sfsx) (3)
CreateObject(3576,1333.7000000,1550.4000000,226.8999900,0.0000000,0.0000000,0.0000000); //object(dockcrates2_la) (1)
CreateObject(3576,1323.9000000,1541.2000000,226.8999900,0.0000000,0.0000000,0.0000000); //object(dockcrates2_la) (2)
CreateObject(3576,1321.5000000,1551.2000000,226.8999900,0.0000000,0.0000000,0.0000000); //object(dockcrates2_la) (3)
CreateObject(3576,1329.2000000,1544.7000000,226.8999900,0.0000000,0.0000000,0.0000000); //object(dockcrates2_la) (4)
CreateObject(3761,1324.1000000,1584.1000000,227.3999900,0.0000000,0.0000000,86.0000000); //object(industshelves) (1)
CreateObject(3761,1332.6000000,1576.8000000,227.3999900,0.0000000,0.0000000,85.9950000); //object(industshelves) (2)
CreateObject(3761,1323.2000000,1570.2000000,227.3999900,0.0000000,0.0000000,177.9950000); //object(industshelves) (3)
CreateObject(3524,1338.8000000,1578.8000000,227.3000000,0.0000000,328.0000000,96.0000000); //object(skullpillar01_lvs) (1)
CreateObject(3524,1338.8000000,1576.3000000,227.3000000,0.0000000,30.0000000,95.0590000); //object(skullpillar01_lvs) (2)
[Informations]
*Description : This Map is an already Existing Interior from GTASA , But I just re-mapped it , because i tought that it will become good map for DM and i added some Objects.
*Screenshots : imgur.com/a/Amp9j
*Weapons : Deagle / Shotgun
*Skin : (ID:200)
*Spawnpoint Different Spawnpoints around the map.